Frequently Asked Questions

Here you can find answers to some commonly asked questions about PixelBasher.

What is kitbashing?

The origin of this term can be found in the model kit hobby. In short, kitbashing consists of taking one or more pre-made model kits and combining different parts to create something new. This technique allows you to build new concepts very quickly since you can reuse details from pre-build assets and other shapes to dictate the look of your new designs.

It's only natural that the technique and name have carried over to 3d modeling applications. Pixelbasher is the first application that combines the concept of kitbashing and pixel art. Of course 2d kitbashing can be done in any image editor. However, Pixelbasher has some unique features that make it excel in this department.

What is the difference between PixelBasher and something like Aseprite?

Aseprite is more like a traditional image editor that lets you paint and manipulate pixels on a canvas. PixelBasher is an art application that uses pre-made parts to 'kitbash' creations together.

These two applications are quite different from each other and each serve their own unique purpose.

A lot of the kitbashing pieces in PixelBasher are of a mechanical nature. Will there be more organic kitbashing pieces?

The nature of the 9-Slice based brushes makes it so that they are incredibly well suited for mechanical or otherwise straight parts. The other way around, it's incredibly hard to make a 9-Sliced sprite of a tree for example. So you could say the software is geared more towards hard-surface kitbashing.

Some more organic features are planned, but they might be part of an entirely different 'module' in the application. Think along the lines of a tree or cloud generator. These are only concepts at the moment though.

On the main page it is stated that PixelBasher has 'rough edges'. What does that mean?

The application is still early in development. What rough edges mean:

  • that it might not have certain features you have come to take for granted in software (like an undo feature for example).
  • Some features of the program are currently only accessible by hotkey.
  • Another example is that the file format for saving projects is very rudimentary. It might go through several iterations which could lead to your old projects being unable to open.

These are just a few examples.

What are the system requirements for running PixelBasher

PixelBasher actively uses the GPU for all of it's effects processing. It uses graphical shaders to process effects in realtime. So it's actually quite similar to running a graphically intensive 2d game. It's estimated you need at least a dedicated GPU with a minimum of 2GB VRAM to run PixelBasher smoothly. An older system might struggle to run the editor and result in a choppy framerate.

PixelBasher is still in beta and it's hard to give an exact minimum system specification. We've established an estimate for a minimum specification with a laptop from 2017. Keep in mind this is only an estimate.

  • GeForce GTX 1050 (mobile)
  • Core i5 7th gen
  • 8 GB RAM
  • ~120 MB free space

Generally speaking, any machine suitable for modern gaming or a workstation suitable for graphic work will probably do fine for PixelBasher.

Will there be a macOS or Linux version?

For now PixelBasher is primarily being developed for Windows. With the latest update an experimental macOS version is available. Linux will probably have to wait a fair bit.

What are the export formats?


Does PixelBasher support animation?

No. Also, it isn't on the roadmap for the foreseeable future. PixelBasher is a kitbashing application, not animation software. Whilst it is technically not unachievable, animation is an advanced feature that may require significant amounts of work. If it ever gets added to the application, it will probably be much much later down the road.

Can I sell my creations made with PixelBasher? & Can I use my PixelBasher creations in commercial products?

Yes. They can both be sold and used in personal, educational, and commercial products. If you are working on something cool and are using PixelBasher we'd love to hear about it on social media! #pixelbasher

Is an internet connection or an account required for PixelBasher?

PixelBasher works offline and doesn't use any DRM. Download it once and keep it forever! No sign in is required, it's literally just a program that runs from any folder.

On how many machines can I install PixelBasher?

You can install PixelBasher on as many computers as you like, as long as they are your machines. If you are company with multiple users, you are required to purchase a license for each user. For more information, please take a look at the EULA.

Are updates free and how is the application updated?

Updates will be completely free, even if the base price of the product increases in the future. Updates can always be downloaded from the itch.io page. You can also always download older versions of the application.

In the future, the application may update itself. But for the foreseeable future you'll have to manually download the latest versions from the itch.io page.

What features are planned to be added to the application? I need feature X more than Y.

Take a peek at the public roadmap to get a decent understanding of what is planned for the application. Because this project is being managed by a very small team, sometimes it makes sense to work on 'low hanging fruit' first.

Where can I get support if I have an issue with the application?

Currently the application is still in development. We have a studio Discord with a few PixelBasher related channels. If you have any issues or suggestions feel free to pop in, we'll always do our best to accommodate . Note that the application is provided 'as-is', we can't provide extensive support for issues.

Will PixelBasher increase its price in the future?

As more features get added to the program, it is likely that the price will also increase.

Can I use my own graphics as auto-tiling brushes?

Not yet. It's on the to-do list. This is one of those features we really want ourselves, but comes with a lot of challenges.

Can I add color to my creations in PixelBasher

For the first version of PixelBasher, we are focussing on the kitbashing aspect. That's why the application is limited to shades of gray for now. In the future we'd like to see if we can allow users to tint specific objects and maybe load a palette for the entire document.